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trainings/git/js/jquery.scrollorama.js

299 lines
9.4 KiB
JavaScript

/*
scrollorama - The jQuery plugin for doing cool scrolly stuff
by John Polacek (@johnpolacek)
Dual licensed under MIT and GPL.
*/
(function($) {
$.scrollorama = function(options) {
// PRIVATE VARS
var blocks = [],
browserPrefix = '',
onBlockChange = function() {};
var scrollorama = this;
var defaults = {offset:0};
scrollorama.settings = $.extend({}, defaults, options);
scrollorama.blockIndex = 0;
if (options.blocks === undefined) alert('ERROR: Must assign blocks class selector to scrollorama plugin');
// PRIVATE FUNCTIONS
function init() {
if (typeof scrollorama.settings.blocks === 'string') scrollorama.settings.blocks = $(scrollorama.settings.blocks);
// set browser prefix
if ($.browser.mozilla) browserPrefix = '-moz-';
if ($.browser.webkit) browserPrefix = '-webkit-';
if ($.browser.opera) browserPrefix = '-o-';
if ($.browser.msie) browserPrefix = '-ms-';
// create blocks array to contain animation props
$('body').css('position','relative');
var i;
for (i=0; i<scrollorama.settings.blocks.length; i++) {
var block = scrollorama.settings.blocks.eq(i);
blocks.push({
block: block,
top: block.offset().top,
pin: 0,
animations:[]
});
}
// convert block elements to absolute position
for (i=0; i<blocks.length; i++) {
blocks[i].block
.css('position', 'absolute')
.css('top', blocks[i].top);
}
$("body").prepend("<div id='scroll-wrap'></div>");
var didScroll = false;
$(window).scroll(function(){
didScroll = true;
});
setInterval(function(){
if(didScroll){
onScrollorama();
didScroll = false;
}
}, 50);
}
function onScrollorama() {
var scrollTop = $(window).scrollTop();
var currBlockIndex = getCurrBlockIndex(scrollTop);
// update all animations
for (var i=0; i<blocks.length; i++) {
// go through the animations for each block
if (blocks[i].animations.length) {
for (var j=0; j<blocks[i].animations.length; j++) {
var anim = blocks[i].animations[j];
// if above current block, settings should be at start value
if (i > currBlockIndex) {
if (currBlockIndex != i-1 && anim.baseline != 'bottom') {
setProperty(anim.element, anim.property, anim.startVal);
}
if (blocks[i].pin) {
blocks[i].block
.css('position', 'absolute')
.css('top', blocks[i].top);
}
}
// if below current block, settings should be at end value
// unless on an element that gets animated when it hits the bottom of the viewport
else if (i < currBlockIndex) {
setProperty(anim.element, anim.property, anim.endVal);
if (blocks[i].pin) {
blocks[i].block
.css('position', 'absolute')
.css('top', (blocks[i].top + blocks[i].pin));
}
}
// otherwise, set values per scroll position
if (i == currBlockIndex || (currBlockIndex == i-1 && anim.baseline == 'bottom')) {
// if block gets pinned, set position fixed
if (blocks[i].pin && currBlockIndex == i) {
blocks[i].block
.css('position', 'fixed')
.css('top', 0);
}
// set start and end animation positions
var startAnimPos = blocks[i].top + anim.delay;
if (anim.baseline == 'bottom') startAnimPos -= $(window).height();
var endAnimPos = startAnimPos + anim.duration;
// if scroll is before start of animation, set to start value
if (scrollTop < startAnimPos) setProperty(anim.element, anim.property, anim.startVal);
// if scroll is after end of animation, set to end value
else if (scrollTop > endAnimPos) {
setProperty(anim.element, anim.property, anim.endVal);
if (blocks[i].pin) {
blocks[i].block
.css('position', 'absolute')
.css('top', (blocks[i].top + blocks[i].pin));
}
}
// otherwise, set value based on scroll
else {
// calculate percent to animate
var animPercent = (scrollTop - startAnimPos) / anim.duration;
// then multiply the percent by the value range and calculate the new value
var animVal = anim.startVal + (animPercent * (anim.endVal - anim.startVal));
setProperty(anim.element, anim.property, animVal);
}
}
}
}
}
// update blockIndex and trigger event if changed
if (scrollorama.blockIndex != currBlockIndex) {
scrollorama.blockIndex = currBlockIndex;
onBlockChange();
}
}
function getCurrBlockIndex(scrollTop) {
var currBlockIndex = 0;
for (var i=0; i<blocks.length; i++) {
// check if block is in view
if (blocks[i].top <= scrollTop - scrollorama.settings.offset) currBlockIndex = i;
}
return currBlockIndex;
}
function setProperty(target, prop, val) {
if (prop === 'rotate' || prop === 'zoom' || prop === 'scale') {
if (prop === 'rotate') {
target.css(browserPrefix+'transform', 'rotate('+val+'deg)');
} else if (prop === 'zoom' || prop === 'scale') {
var scaleCSS = 'scale('+val+')';
if (browserPrefix !== '-ms-') {
target.css(browserPrefix+'transform', scaleCSS);
} else {
target.css('zoom', scaleCSS);
}
}
} else {
target.css(prop, val);
}
}
// PUBLIC FUNCTIONS
scrollorama.animate = function(target) {
/*
target = animation target
arguments = array of animation parameters
animation parameters:
delay = amount of scrolling (in pixels) before animation starts
duration = amount of scrolling (in pixels) over which the animation occurs
property = css property being animated
start = start value of the property
end = end value of the property
pin = pin block during animation duration (applies to all animations within block)
baseline = top (default, when block reaches top of viewport) or bottom (when block first comies into view)
*/
// if string, convert to DOM object
if (typeof target === 'string') target = $(target);
// find block of target
var targetIndex;
var targetBlock;
for (var i=0; i<blocks.length; i++) {
if (blocks[i].block.has(target).length) {
targetBlock = blocks[i];
targetIndex = i;
}
}
// add each animation to the blocks animations array
for (i=1; i<arguments.length; i++) {
var anim = arguments[i];
// for top/left/right/bottom, set relative positioning if static
if (anim.property == 'top' || anim.property == 'left' || anim.property == 'bottom' || anim.property == 'right' ) {
if (target.css('position') == 'static') target.css('position','relative');
// set anim.start, anim.end defaults
if (anim.start === undefined) anim.start = 0;
else if (anim.end === undefined) anim.end = 0;
}
// set anim.start/anim.end defaults for rotate, zoom/scale, letter-spacing
if (anim.property == 'rotate') {
if (anim.start === undefined) anim.start = 0;
if (anim.end === undefined) anim.end = 0;
} else if (anim.property == 'zoom' || anim.property == 'scale' ) {
if (anim.start === undefined) anim.start = 1;
if (anim.end === undefined) anim.end = 1;
} else if (anim.property == 'letter-spacing' && target.css(anim.property)) {
if (anim.start === undefined) anim.start = 1;
if (anim.end === undefined) anim.end = 1;
}
if (anim.baseline === undefined) {
if (anim.pin || targetBlock.pin || targetIndex === 0) anim.baseline = 'top';
else anim.baseline = 'bottom';
}
if (anim.delay === undefined) anim.delay = 0;
targetBlock.animations.push({
element: target,
delay: anim.delay,
duration: anim.duration,
property: anim.property,
startVal: anim.start !== undefined ? anim.start : parseInt(target.css(anim.property),10), // if undefined, use current css value
endVal: anim.end !== undefined ? anim.end : parseInt(target.css(anim.property),10), // if undefined, use current css value
baseline: anim.baseline !== undefined ? anim.baseline : 'bottom'
});
if (anim.pin) {
if (targetBlock.pin < anim.duration + anim.delay) {
var offset = anim.duration + anim.delay - targetBlock.pin;
targetBlock.pin += offset;
// adjust positions of blocks below target block
for (var j=targetIndex+1; j<blocks.length; j++) {
blocks[j].top += offset;
blocks[j].block.css('top', blocks[j].top);
}
}
}
}
onScrollorama();
};
// function for passing blockChange event callback
scrollorama.onBlockChange = function(f) {
onBlockChange = f;
};
// function for getting an array of scrollpoints
// (top of each animation block and animation element scroll start point)
scrollorama.getScrollpoints = function() {
var scrollpoints = [];
for (var i=0; i<blocks.length; i++) {
scrollpoints.push(blocks[i].top);
// go through the animations for each block
if (blocks[i].animations.length && blocks[i].pin > 0) {
for (var j=0; j<blocks[i].animations.length; j++) {
var anim = blocks[i].animations[j];
scrollpoints.push(blocks[i].top + anim.delay + anim.duration);
}
}
}
// make sure scrollpoints are in numeric order
scrollpoints.sort(function(a,b){return a - b;});
return scrollpoints;
};
// INIT
init();
return scrollorama;
};
})(jQuery);